![]() ![]() Emission 101: Using different sources to drive your particle simulations (Polygons, Edges, Points, Volumes, and Textures).Geometry Collisions and how to manage them.Get Abstract: Generate particles from geometry or splines.Fundamentals: See how X-Particles really works.Specific Effects including Rain, Snow, Build-On FX, Swarming, Morphs, FUI, and Texture-Based Emissions.You will get a full understanding not only of its many features but more importantly, you will learn strategies that will allow you to tackle complex particle animations. GET UP AND RUNNING WITH X-PARTICLES IN NO TIME!īy the end of this training, you will have a firm grasp on X-Particles and how to fully utilize it on your next project. Real production scenarios make for better training. Most training consists solely of defining settings or features this is why we went with a project-based approach. This production focused guide will give you context on how this amazing plugin can be fully utilized. Learn the settings and features within XP to finally add X-Particles to your daily workflow. ![]()
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